I made a simple but smart enhancement by removing dummyOnlyMode from the in-game menu. Now, I no longer need to needlessly duplicate game profiles to move settings across my testing and main scenes.

Speaking of profile settings, I introduced a visual annoyance the other day after cranking up the attraction speed of the trail distorters.

This is due to the fact that the trail distorters were set to disabled until closeProgress was 0. I changed what was once a value of 0.01 to something that looks more appealing.


Tags: unity vfx ui workflow debugging optimization