Perhaps if I start this log with a bulleted list of todos, I’ll have a better chance at actually staying focused. It was long overdue, but I finally created a Tasks page.
My Kinect camera kept rebooting and it was driving me nuts. Thankfully I found this reddit post, which reminded me about the time a few days ago when I disabled my microphone. So happy this was a simple fix.
I implemented open hand effects, but it made me wary of some of the strangeness in my player prefab. I’ll need to clean that up.
Seeing those swirling particles to the bottom of left of my energy ball revealed a bug that I quickly fixed. Now, when players are removed from the scene, the metaballs they were using get moved offscreen and scaled down to radius 0. Boom.
The flash effect is a bit too strong relative to my current particle initialization animation. Removing it allows the other more subtle effects to work their magic.
I’ll save the flash effect for a more drastic movement combo.
I made quite a few changes over the past several days and finally took the time to organize my assets. I decided to improve the scene I used for testing the Kinect camera output and placed two quads side by side, the left side containing the color stream data (which I’m currently using) and the right side containing the webcam texture data.
![[2025-06-23_3.webp|Safe to say the left side looks a wee bit washed. Another thing to add to my task list.]]