In Progress
- [ ]
Selected for Development
- Enable custom color support for hand effect VFX graphs
- Test horizontal range for body tracking and restrict game window accordingly
- Investigate and fix energy ball color randomization system that appears to be generating non-random colors
Backlog (but in progress)
- Add animation curve viewing, editing, and saving in runtime settings
- Improve hand spawn and hand close animations
Backlog
- Add settings menu tab for particle VFX customization
- Blog: Automatically add a newline after media in posts
- Migrate scene profile settings back to Scriptable Objects using NaughtyAttributes
[Expandable]attribute for inspector editing - Restrict game framerate to 30 FPS to match camera feed
- Set up separate post processing for particle layer
Parking lot
- Space-aware particle masking using “invisible” point cloud mesh
- Directional particle (noise) distortion based on energy ball momentum
- Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
- Bumping: closed hands collide with the energy ball and move it around
- Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached. Requires gravity
- Blog: Improve the format of this Tasks page with priority scoring and labeling
- Implement custom hand tracking solution with MediaPipe
Research
- Unity Spaceship Demo VFX
- Keijiro RCam (live LiDAR?)
- More Effective Coroutines / Unitask