In Progress

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Selected for Development

  • Enable custom color support for hand effect VFX graphs
  • Test horizontal range for body tracking and restrict game window accordingly
  • Investigate and fix energy ball color randomization system that appears to be generating non-random colors

Backlog (but in progress)

  • Add animation curve viewing, editing, and saving in runtime settings
  • Improve hand spawn and hand close animations

Backlog

  • Add settings menu tab for particle VFX customization
  • Blog: Automatically add a newline after media in posts
  • Migrate scene profile settings back to Scriptable Objects using NaughtyAttributes [Expandable] attribute for inspector editing
  • Restrict game framerate to 30 FPS to match camera feed
  • Set up separate post processing for particle layer

Parking lot

  • Space-aware particle masking using “invisible” point cloud mesh
  • Directional particle (noise) distortion based on energy ball momentum
  • Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
  • Bumping: closed hands collide with the energy ball and move it around
  • Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached. Requires gravity
  • Blog: Improve the format of this Tasks page with priority scoring and labeling
  • Implement custom hand tracking solution with MediaPipe

Research