In Progress

  • Ensure manual setting changes are recognized by both the inspector and in-game menu
  • Show when a settings profile has unsaved changes
  • Add missing VFX properties to in-game menu
  • Adjust physics and VFX settings to match the new scale 4

Selected for Development

  • Remove duplicate hand state tracking from HandEffects file 2
  • Oriental festival IG Post
  • Organize menu settings into their proper sections and add descriptions 3

Backlog (but in progress)

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Backlog

  • Restrict game framerate to 30 FPS to match camera feed
  • Set up separate post processing for particle layer
  • Improve hand spawn and hand close animations
  • Change particle initial velo to match direction from elbow to fingertip
  • Add debug setting to make outer boundary visible, use grid shader
  • Curve outer boundary
  • Add animation when body loses tracking outside boundary
  • Improve outer limit cutoff for tracked bodies
  • Directional particle (noise) distortion based on energy ball momentum

Parking lot

  • Test horizontal range for body tracking and restrict game window accordingly
  • Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
  • Bumping: closed hands collide with the energy ball and move it around
  • Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
  • Implement custom hand tracking solution with MediaPipe

Research