In Progress

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Selected for Development

  • Fix shoddy body tracking
  • Better distinguish particles inside the energy ball in periods of high motion
  • Improve blog theme

Backlog (but in progress)

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Backlog

  • Change particle initial velo to match direction from elbow to fingertip
  • Add debug setting to make outer boundary visible, use grid shader
  • Curve outer boundary
  • Add animation when body loses tracking outside boundary
  • Improve outer limit cutoff for tracked bodies
  • Remove duplicate hand state tracking from HandEffects file 2
  • Investigate why renamed media in some posts is out of chronological order

Parking lot

  • Test horizontal range for body tracking and restrict game window accordingly
  • Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
  • Bumping: closed hands collide with the energy ball and move it around
  • Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
  • Implement custom hand tracking solution with MediaPipe
  • Recognize when objects are in a hand (like a phone) and treat that hand as open

Research