In Progress
- Ensure manual setting changes are recognized by both the inspector and in-game menu
- Show when a settings profile has unsaved changes
- Add missing VFX properties to in-game menu
- Adjust physics and VFX settings to match the new scale 4
Selected for Development
- Remove duplicate hand state tracking from
HandEffectsfile 2 - Oriental festival IG Post
- Organize menu settings into their proper sections and add descriptions 3
Backlog (but in progress)
- [ ]
Backlog
- Restrict game framerate to 30 FPS to match camera feed
- Set up separate post processing for particle layer
- Improve hand spawn and hand close animations
- Change particle initial velo to match direction from elbow to fingertip
- Add debug setting to make outer boundary visible, use grid shader
- Curve outer boundary
- Add animation when body loses tracking outside boundary
- Improve outer limit cutoff for tracked bodies
- Directional particle (noise) distortion based on energy ball momentum
Parking lot
- Test horizontal range for body tracking and restrict game window accordingly
- Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
- Bumping: closed hands collide with the energy ball and move it around
- Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
- Implement custom hand tracking solution with MediaPipe
Research
- Unity Spaceship Demo VFX
- Keijiro RCam (live LiDAR?)
- More Effective Coroutines / Unitask