In Progress
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Selected for Development
- Reduce excessive particle swirling during periods of rapid player motion
- Audit in-game settings menu and settings SO
- Remove duplicate hand state tracking from HandEffects file 2
- Add settings menu tab for particle VFX customization
- Directional particle (noise) distortion based on energy ball momentum
Backlog (but in progress)
- Space-aware particle masking using “invisible” point cloud mesh
Backlog
- Match camera overlay to point cloud to make Z-depth alignment unnecessary
- Migrate scene profile settings back to Scriptable Objects using NaughtyAttributes
[Expandable]attribute for inspector editing - Restrict game framerate to 30 FPS to match camera feed
- Set up separate post processing for particle layer
- Organize all the new global settings into their proper sections 3
- Blog: Improve grammar checker UI/UX
- Improve hand spawn and hand close animations
Parking lot
- Test horizontal range for body tracking and restrict game window accordingly
- Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
- Bumping: closed hands collide with the energy ball and move it around
- Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
- Implement custom hand tracking solution with MediaPipe
Research
- Unity Spaceship Demo VFX
- Keijiro RCam (live LiDAR?)
- More Effective Coroutines / Unitask