In Progress
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Selected for Development
- Fix shoddy body tracking
- Better distinguish particles inside the energy ball in periods of high motion
- Improve blog theme
Backlog (but in progress)
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Backlog
- Change particle initial velo to match direction from elbow to fingertip
- Add debug setting to make outer boundary visible, use grid shader
- Curve outer boundary
- Add animation when body loses tracking outside boundary
- Improve outer limit cutoff for tracked bodies
- Remove duplicate hand state tracking from
HandEffectsfile 2 - Investigate why renamed media in some posts is out of chronological order
Parking lot
- Test horizontal range for body tracking and restrict game window accordingly
- Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
- Bumping: closed hands collide with the energy ball and move it around
- Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
- Implement custom hand tracking solution with MediaPipe
- Recognize when objects are in a hand (like a phone) and treat that hand as open
Research
- Unity Spaceship Demo VFX
- Keijiro RCam (live LiDAR?)
- More Effective Coroutines / Unitask