In Progress

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Selected for Development

  • Reduce excessive particle swirling during periods of rapid player motion
  • Audit in-game settings menu and settings SO
  • Remove duplicate hand state tracking from HandEffects file 2
  • Add settings menu tab for particle VFX customization
  • Directional particle (noise) distortion based on energy ball momentum

Backlog (but in progress)

  • Space-aware particle masking using “invisible” point cloud mesh

Backlog

  • Match camera overlay to point cloud to make Z-depth alignment unnecessary
  • Migrate scene profile settings back to Scriptable Objects using NaughtyAttributes [Expandable] attribute for inspector editing
  • Restrict game framerate to 30 FPS to match camera feed
  • Set up separate post processing for particle layer
  • Organize all the new global settings into their proper sections 3
  • Blog: Improve grammar checker UI/UX
  • Improve hand spawn and hand close animations

Parking lot

  • Test horizontal range for body tracking and restrict game window accordingly
  • Experiment with dynamic scene configuration values that oscillate on sine waves between ranges of values
  • Bumping: closed hands collide with the energy ball and move it around
  • Yo-yo mode: Move the energy ball around using invisible strings between the hands and the ball. Open hand = string attached
  • Implement custom hand tracking solution with MediaPipe

Research