Fixed a bug where I wasn’t passing my resize parameters to my media files during the media optimization process, causing the site to deploy with full-sized media.
I made it so that I now use separate profiles for scene settings and post processing settings. Decoupling these separate categories of settings makes much more sense since graphic style has nothing to do with game physics.
I’ll probably want to add another tab specifically for particle stylization down the line, but its more important I improve the animation curve previewing first. Before I switching to that task, however, I had Claude draft up clear documentation on adding new tabs of settings to the pop-up settings menu. When vibe-coding, it’s useful to store context in documentation whenever possible. I also find that reading this documentation helps me ingest what exactly I’ve just created.