The vibe coding continues to be on a vibe. I now have working skeleton tracing in Unity via the Sports2D library. I think it’s time to publish this repo. I’ll clean out all the vibe comments first to make it look like I coded this myself.
I even got face points to show.
Now, I could see this turning into a whole-ass project, which is why I think open-sourcing this is key. Let somebody else add optimizations to the line renderers like object pooling. Like Gemini. Let him do it.
Tags: unity gamedev vfx programming optimization opensource body-tracking