I implemented the simpler approach after my failure last time to clean my project for a public release. As planned, instead of carefully and meticulously copying over the files that were used in my latest scene to a new project, this time I just duplicated the old project and deleted all unused files. It took me less than 45 minutes to get it all cleaned up and working! I uploaded the source to my GitHub, and while the repo isn’t public yet, my plan is to release the code soon. I want to give it another look and make sure I’m truly bug free before I share it online.

Speaking of bugs, the only one I fixed today had to do with the dummies getting erased on mouse click. That was an easy patch.


Tags: gamedev unity refactoring debugging github programming