It’s crunch time—less than a week left until my demo. I have a lot left to do. I decided to finish my work shift today early and start debugging the hand scaling. Unfortunately, it seems I forgot to push my most recent changes, so I intend to use today’s log as a stash for tomorrow. I made decent progress, attaching rays to the hands in the game view. I’ll use these to highlight when collisions are taking place using a new script.

I added some elements to the dummy player for debugging.

The cylinders are the blue rays, and the sphere is the same size as the hand’s collider. I plan to enable the mesh on the sphere when a collision with the opposite hand’s ray occurs.

I’m sending the new PlayerScaler and PlayerScalerDebugger scripts to myself via Telegram.


Tags: gamedev unity debugging scripting collision 3d