Did a lot of notebook conceptualizing before getting started today, and it paid off because I only started coding 30 minutes before I have to leave to a birthday dinner. At least now I’ll be able have the concepts planned out for later.
Really quickly, though… I wanted the direction from from the wrist to hand tip to affect the placement of the player body.
The further apart the hands are, the more they should affect the placement.
Tags: gamedev programming unity planning input