These new metaballs are legit. Changing the scales of the metaball objects in real-time didn’t seem to drop FPS at all. I also added a material just to see if normals are getting calculated correctly, and surprise, surprise, they are. a
I’m so stoked to convert these metaballs into VFX for my purposes. To all devs who open source their work, thank you. I was talking to a friend of mine about that (open sourcing), and he said this:
While he isn’t wrong, open sourcing also allows indie devs to steal your work! And that’s why I’ll always believe in open-source, because free code benefits anyone who knows how to use it. I haven’t stated it in here yet, but I plan to open-source this project once it’s developed to my satisfaction. I’d also like to release a paid tutorial series on recreating the project from scratch. To me, that strikes a fair balance between free and private knowledge. Anyone will be able to learn about the project by reading my code, but you’ll have to pay to see me read it to you!