I struggled to import the webcam outlines VFX project from Mansion Games for close to 45 minutes because I was not focused. Once I got everything set up and tested, it became clear that the webcam implementation I’d set up in my own webcam VFX graph project was far superior. This project relied on OpenCV to create outlines from the webcam input instead of using a shader, which was super laggy. The OpenCV asset in this project was from 2020, so speeds may have improved since then.

I couldn’t make much sense of the VFX graphs in the project, and probably won’t look at them again unless I feel I need to.

The dev also included a chromakey plugin in the project, which works in HDRP.


Tags: unity vfx vfx-graph webcam opencv shaders performance