Been a busy weekend, so I went for the lowest of low-hanging fruits on my todo list—making a Instagram handle overlay. Then, adding it to the scene was as simple as throwing a raw image component in my screen-space overlay canvas.

And since I couldn’t stop there, I had to also debug a very weird issue that was plaguing my media optimization workflow. Well, it turned out not to be a bug…it was actually insane carelessness in the system’s design. Who designed it again? Me? Claude?

Basically, I was moving all misplaced media files to my media folder, then renaming them based on my file convention standards. This renaming would also rename the file extensions. Then, when it came time to convert and resize the media, the conversion script wouldn’t find any obsolete files to convert since all new files had their extensions renamed! This means that a lot of my media files are not actually .webm and .webp. SMH! Not even sure how to fix that one yet. The good news is that at least the conversion process works correctly now. Let this image be proof:


Tags: unity gamedev canvas self-promotion devops